DEMOREEL

BREAKDOWN:

FRIGHT SHIFT (0:04): Clip from group animation project, "Fright Shift". I modelled the ghost hunter character, textured all assets except the paintings, and lit + rendered everything in V-Ray.

GHOST HUNTER (0:08): Character for group animation project, "Fright Shift". I designed the character, modeled the character body (all parts in wireframe), textured/shaded everything, and lit the scene. Rendered in V-Ray.

HUNTER GIRL (0:23): Personal character. I designed the character, modeled everything, textured/shaded everything, and lit the scene. Rendered in V-Ray.

FRIGHT SHIFT (0:39): Clip from group animation project, "Fright Shift". I modelled the ghost hunter character, textured all assets except the paintings, and lit + rendered everything in V-Ray.

SCIFI EXPLORER (0:48): Character for group Unity game project, 3988 triangles. I designed the character, modeled the character, sculpted highpoly in Zbrush, textured everything, and lit the scene. Rendered in V-Ray.

PIXEL ISLAND (1:02): Mock Unity game level. I designed the environment, modelled everything, textured everything, lit the environment, and created the particle effects. Realtime recording from Unity engine.

VIKING (1:11): Character for class. I modeled the character and lit the scene. Rendered in V-Ray.

FRIGHT SHIFT (1:22): Clip from group animation project, "Fright Shift". I modelled the ghost hunter character, textured all assets except the paintings, and lit + rendered everything in V-Ray.

TRADITIONAL ART (1:27): Examples of traditional artwork.